![]() ![]() If you happened to encounter a bug, please report it. Just provide credit! More details can be found in the ReadMe text file in the mod's directory. In case you want to use these custom_depth scripts (or even modify them for your own mods), you can! Go to your workshop folder (Steam/steamapps/workshop/content), locate the mod, and copy/paste them. If you enjoyed the mod and would like to support us, you can do so by rating the mod. I'd like to thank Crater for supporting me (Kevin) when I encountered problems while scripting the mod and for the dissolve entity function. ![]() Leviathan: Now actually attacks you instead of giving you a ride around PHI. Viperfish: Remains identical to the base game (but is modified by difficulty). Infected Worker: Performs a dash attack when giving chase.Īnglerfish: Bites you repeatedly until you escape or die. Jin Yoshida: Behaves similarly to the Grunt from Amnesia: TDD, but also has a special attack ) You asked for it, here it is The monster chase theme for when you invevitably get spotted by one of the many enemies in the game.This isnt actually one son. Robothead: When enraged, behaves similarly to the Grunt from Amnesia: TDD At long range, charges into you and knocks you to the ground.Īkers: Behaves similarly to the Suitor from Amnesia: Justine. Proxy: At close range, attacks similarly to the Suitor from Amnesia: TDD. Each monster type has its own set of strengths, weaknesses, and rewards. Way faster than their usual walking animation. attack power, and special abilities or attacks that can devastate a player if not. ago Guys I have a big breakthrough to report THE RATS CAN SERVE YOU AS AN EARLY ALARM About 15-20 seconds before the monster showed itself near the wine cellar, ALL of the rats nearby fucking sprinted for cover. At long range, charges into you and knocks you to the ground.įlesher: Functions similarly to the base game, but the AI is modified based on difficulty. 54 comments Add a Comment -SpleenBean- 5 mo. Fall damage can be lethal.Īll monsters (including underwater monsters) have their AI modified and attack differently.Ĭonstruct: At close range, attacks similarly to the Grunt from Amnesia: TDD. Simon now has a death animation and improved reactions to fall damage. Enemies can be stunned by throwing objects at them on Easy and Normal difficulties, but on Hard they cannot be stunned! Ive found a handful in Pathfinder and ye olde DnD, and I wonder if anyone. Ive learned of a couple nice spells that could cause amnesia, as well as the planar mumbo-jumbo however, Im more interested in creatures that could cause amnesia. Three difficulties are available: Easy, Normal, and Hard.Įach difficulty changes the damage, speed, and aggressiveness of all monsters. Ive stumbled upon this post about an amnesia-motivated campaign and have started researching for it. Here's a list of the specific changes made: This mod changes the way the monsters attack in SOMA, replacing the knockout mechanic with attacks similar to Amnesia: The Dark Descent. ![]()
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